Live audiovisual performance developed in collaboration with Tom VR. Generative visuals were integrated with layered projection textiles used as scenographic elements, allowing visuals to reinforce spatial depth and atmosphere within the club architecture.
Focus: live performance, real-time visuals, scenography
















This A/V performance with Tom VR was presented as part of the Spectaculare Festival 2024 in Prague. Chosen projection textiles and their overlapping arrangement served as scenographic elements to enhance immersion, allowing generative visuals to integrate seamlessly with the club environment and the visitors.
The live visuals accompanied live performance and responded dynamically to sound while reinforcing the spatial and atmospheric qualities of the venue.



Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.