An interactive full-body projection developed for Smart City Expo World Congress 2025 as part of Urban Sense, an installation presenting a smart city initiative by the City of Prague.
The system translates narratives around urban pollinators into a simple spatial interaction. Visitors navigate the projection using full-body movement to control pollinator avatars, triggering real-time visual and sound responses. Visual behavior is informed by ecological research, referencing pollinator species and plant life found in Prague.
Focus: research, concept, interactivity programming, real-time visuals






WIP photos: @discolas_


This interactive projection was developed to communicate smart city initiatives by OICT. The work translates complex narratives around urban pollinators into a simple interactive game that invites visitors to take on the role of a pollinator.
The project was exhibited at the Smart City Expo in Barcelona. The animation is grounded in ecological accuracy, representing pollinator species and plant life commonly found in the Prague environment. Featured species include bees, bumblebees, peacock butterflies, and old-world swallowtail butterflies, alongside field cornflowers, oxeye daisies, common poppies, and red clovers.
Once the flower has been pollinated, the particle mist attracts the player to pollinate more flowers. The pollination time of a meadow affects the soundscape created by assigning a specific sound to each plant and randomly generating their appearances.
By combining scientific reference with playful interaction, the installation makes urban biodiversity accessible and engaging for a broad audience.
To learn more about it, visit the dedicated website.




WIP photos: @discolas_
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.