Audiovisual performance developed with composer Floex and illustrator Saki Matsumoto. Illustrations formed the visual base and were animated and deconstructed through generative systems.
Performance adapted to different venues with projection mapping and LED-based configurations.
Focus: live performance, generative visuals, collaborative production















This project was developed for Floex (CZ) in collaboration with illustrator Saki Matsumoto (JP). The visual language emerged from conversations with the composer, translating the narrative of each track into audiovisual form. Cohesion across the performance was achieved through Matsumoto’s illustrations, which served as a visual backbone—providing textures, objects, and motifs that were deconstructed, animated, and sequenced for live performance.
Alongside illustration-based material, abstract generative visuals were developed to complement and expand the illustrated content. The final A/V piece balanced narrative-driven imagery with procedural systems. Subsequent performances in diverse spatial contexts enabled experimentation with alternative technical setups, including projection mapping.
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.