Audiovisual work was developed in collaboration with David Granström for full-dome projection at Brno Planetarium. Pre-rendered specifically for dome projection, the visuals combined microscopic imagery with generative abstractions of celestial bodies. The work explored shifts in scale between micro- and macro-level phenomena.
Focus: audiovisual design, immersive production

















This audiovisual project was created for full-dome projection at the Brno Planetarium as part of a live performance by David Granström for the Sonda Festival. Developed within the transmedia research project Trychtyr, the work combined Granström’s music with real microscopic imagery sourced from a local research institute.
Pre-rendered specifically for dome projection, the visuals explored shifts in scale between micro- and macro-worlds, immersing viewers in a continuously transforming environment driven by the shapes of microorganisms, cosmic bodies, and generative abstractions, and blurring identifiable realities.



Photos taken in Brno Planetarium, 2022
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.