An interactive installation translating urban datasets into spatial, pixel-based visual systems. Developed to communicate data from the Golemio Data Platform through an experiential, non-analytical visual system.
Built around live datasets (microclimate, mobility, waste management) accessed via Golemio APIs. Web and joystick-based controls enabled real-time navigation and established the system’s technical foundation.
Shifted toward data storytelling using historical datasets. Four custom low-resolution LED panels were designed with light diffusion and custom pixel density. The system combined voice narration, real-time data sonification, and full-body interaction, developed collaboratively within an interdisciplinary team.
Conceptual shift expanded microclimate visualization across multiple urban locations. Each LED panel represented a distinct data station, visualizing temperature, humidity, rainfall, and wind collected over two summer seasons.
Focus: research, concept, real-time visuals, LED, and interactivity programming
Exhibited at: Golemio Offices (Prague), Smart City Expo Barcelona 2024, Nordic Edge Festival 2024, Nebstar Festival 2025 (Stavanger), Poznej Vltavu Festival 2025 (Prague)




Photos: @discolas_



This interactive installation was developed to communicate data-driven narratives based on projects by the Golemio Data Platform, which is responsible for collecting, managing, and utilizing urban data for the city of Prague. The installation translates complex datasets into pixel-based visual maps that invite visitors to experience data rather than analytically interpret it.
The project was exhibited at Golemio’s offices, the Smart City Expo in Barcelona 2024, the Nordic Edge Festival 2024, the Nebstar Festival 2025 in Stavanger, and the Poznej Vltavu Festival 2025 in Prague. Across these contexts, the installation addressed both professionals and the general public, revealing what data is collected in Prague and how it is applied within ongoing urban projects.
The initial version focused on the visualization of real-time datasets derived from Golemio APIs for microclimate, mobility, and waste management sensors across the city. Web and joystick control systems were developed to allow for real-time interaction with datasets. This iteration established the technical and conceptual foundation of the installation, emphasizing live data streams and immediate urban processes.
The second iteration shifted toward storytelling through data used by Golemio in long-term urban planning. Historic datasets were presented as data-driven audiovisual narratives within an installation composed of four custom-built LED panels. The panels were designed with the intention to utilize light diffusion and a minimal amount of pixels to communicate the datasets. The work combined voiceover narration with real-time data sonification, expanding the installation’s communicative and sensory layers. The real-time scenarios remained interactive with an adaptation for full-body interaction. This iteration was developed collaboratively within a larger interdisciplinary team. To learn more about it, visit the dedicated website.
The third edition further expanded the visualization of microclimate data. Each LED panel represented a distinct microclimate station situated in different urban environments across Prague. Data collected over two summer seasons was visualized to highlight variations in temperature, humidity, rainfall, and wind direction and intensity.
By abstracting complex datasets into accessible visual systems, the installation positions urban data as an experiential and narrative medium, bridging technological infrastructure and public understanding.
To learn more about this project, explore the Prague Pixels website.
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.