Interactive installation using stretch sensors attached, allowing visitors to physically manipulate generative visuals. The intensity of Interaction directly influenced system behavior. Environmental context and on-site recordings informed the visual language.
Focus: interactivity programming, collaborative production







Interactive visuals were developed for a collaborative exhibition at PAIKKA Gallery in Budapest. The installation employed stretch sensors attached to ropes, allowing visitors to physically manipulate generative visuals. Increased intensity of interaction resulted in more pronounced visual effects.
The visual language reflected emotional states and collective moods that emerged during the residency. Footage recorded on site was incorporated into the system and influenced by the proximity of the Danube River, which shaped the visual, physical, and sonic qualities of the installation.
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.