Live audiovisual performance developed for an event presenting the Czech Pavilion for EXPO Japan 2025 at Charles University. Visuals accompanied a live interpretation of Dvořák’s Symphony No. 9 (Largo).
The visual system was derived from the EXPO 2025 mascot — a glass sculpture by René Roubíček — exploring the speculative imagery of the pavilion as a musically responsive façade.
Focus: live performance, generative visuals, collaborative production
Audiovisual Curation: Jan Nálepa

















This live audiovisual performance was presented at an event hosted by Charles University in Prague as part of the Czech Pavilion presentation for EXPO Japan 2025. The visuals accompanied a live musical interpretation of Dvořák’s Symphony No. 9, Op. 95: II. Largo.
The visual concept was derived from the forms of the newly introduced Czech EXPO 2025 mascot—a glass sculpture by René Roubíček. The work explored the Czech Pavilion as a musically responsive façade.
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.