Solstice Sensing is an interactive lighting prototype developed for Creative Camps at Waking Life Festival 2025. The installation was co-designed by Valeriia Riazanova (creative developer) and Veronika Miškovičová (architect). It uses real-time temperature and humidity measurements to control light color and intensity, complemented by a PIR sensor that triggers additional interactive lighting behaviors.
The installation employs fiber optics to form an abstract representation of a fern flower — a mythical plant in pagan mythology believed to bloom only during the summer solstice. By translating environmental conditions into light, the project connects natural sensing, folklore, and spatial experience.

Sensoric Lighting prototypes were developed as a part of OICT’s presentation at the Barcelona Smart City Expo. The project explored how urban data can be communicated through light and material rather than traditional dashboards.
Ceramic objects developed by Adam Varga integrated light features that translated sensor data into simple, intuitive gradients. The microclimate prototype visualizes one year of temperature and rainfall data through color and rhythm of the light.
The project frames environmental data as an ambient, sensory experience, making complex information more accessible in public space.

Solstice Sensing is an interactive lighting prototype developed for Creative Camps at Waking Life Festival 2025. The installation was co-designed by Valeriia Riazanova (creative developer) and Veronika Miškovičová (architect). It uses real-time temperature and humidity measurements to control light color and intensity, complemented by a PIR sensor that triggers additional interactive lighting behaviors.
The installation employs fiber optics to form an abstract representation of a fern flower — a mythical plant in pagan mythology believed to bloom only during the summer solstice. By translating environmental conditions into light, the project connects natural sensing, folklore, and spatial experience.
Sensoric Lighting prototypes were developed as a part of OICT’s presentation at the Barcelona Smart City Expo. The project explored how urban data can be communicated through light and material rather than traditional dashboards.
Ceramic objects integrated light features that translated sensor data into simple, intuitive gradients. The microclimate prototype visualizes one year of temperature and rainfall data through color and rhythm of the light.
The project frames environmental data as an ambient, sensory experience, making complex information more accessible in public space.
Valeriia is a multidisciplinary creative technologist and producer working across concept development, prototyping, curation, and production of new media installations and events.
As a creative technologist, she focuses on building interactive audiovisual and light-based systems using sound, data, and sensor input. She primarily works with TouchDesigner, alongside Arduino and Blender, to develop modular setups for installations, exhibitions, and live performances.
With a background in urbanism and environmental studies, she brings a structured, systems-oriented approach to spatial and interactive projects. She often works in collaborative environments, refining ideas through testing and iteration.
prototyping, implementation, installation
interactive, data-driven, and generative art
light design and programming
projection mapping
physical computing
Valeriia is a multidisciplinary artist and creative technologist working with generative systems, real-time graphics, and spatial media. Her practice focuses on translating sound, data, and sensor inputs into responsive audiovisual and light-based environments.
Working primarily with TouchDesigner, alongside Arduino and Blender, Valeriia develops modular setups for installations, exhibitions, and live performances. Her projects range from interactive projections and data-driven visuals to hybrid installations combining projection mapping, LEDs, lasers, and sensors.
She often draws on her background in urbanism and environmental studies, approaching technology as a material that shapes spatial experience rather than a purely technical tool.
Her practice spans ideation, prototyping, curation, and production of new media installations, exhibitions, and events. She has been engaged in a variety of projects and roles where conceptual thinking and hands-on making intersect, and where ideas are developed through testing, iteration, and collaboration.